The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The only form of communication between the two is a musical chime. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other’s names until after the game’s credits. The general art-house feel of the title, where it’s aspiring to something beyond the standard that leaves some with a taste of pretentiousness creeping onto the palette as not every decision ultimately results in the tangentially prescribed ‘better game’.In Journey, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. It currently sells for $15 on the PlayStation Store, and will likely maintain that price point in the platform shift over to PC. The title does already has an active Steam page, but it’s worth noting that there currently isn’t a price-tag associated with it on the page. Thatgamecompany opted to make multiplayer surprisingly vague for whatever reasons, leaving the multiplayer mechanic far more like Dark Souls than a more modern-day adventure such as Far Cry. Yet it’s possible that the cynicism isn’t well-earned for Journey there is something to be said for speechless attempts towards your companion as you attempt to guide them through a segment. It was a title that was rated as flawless by a wide variety of critics, ranging from Giant Bomb to The Guardian, and we’ll soon see if that apparent perfection can transition over to PC, where the titles available that have players doing little in an environment that features somehow even less are far more robust than consoles.
Set in the backdrop of a seemingly endless desert that will appeal people who haven’t needed to live in a desert, players are accompanied only by a sweeping Grammy-nominated orchestral score that seems to accentuate the loneliness of a player, at least until a fellow traveler joins you in figuring out what precisely needs to happen to reach the next area.
Journey is an interesting title for the industry as a whole it was wildly cherished and hyped by critics for its avant-garde approach to multiplayer and the storyline, while some fans found that it did an absolute minimum of both that somehow still made it a success when it launched as a PlayStation 3 exclusive on March 13, 2012.Īlong the same vein of a similar PlayStation 3 title Flower, Journey definitely exudes the theory that the journey (heh) is sometimes to be cherished more than the destination.įans that have missed the title on PlayStation 3 (and later, PlayStation 4) will be able to come to their own conclusions this Thursday on June 11 as the title developed by ‘thatgamecompany’ is finally arriving on Steam, eight years after its initial release.ĭropping this Thursday on // /18DGf7m7YF