- #STALKER CALL OF CHERNOBYL FACTIONS MOD#
- #STALKER CALL OF CHERNOBYL FACTIONS PATCH#
- #STALKER CALL OF CHERNOBYL FACTIONS FREE#
ltx change so feel free to include it in your mods, but remember to give credit. Monolith's toolkit quests now give the normal amount of goodwill (+300/+200). Fixed the bug where Loner's assassination quests still give +50 goodwill like in vanilla CoC. Added the "Slightly Friendly" pack for people who want to take it slow
#STALKER CALL OF CHERNOBYL FACTIONS PATCH#
I will not make a compatibility patch for Dr.X Dynamic Faction because that addon is best enjoyed as it is. *Compatibility: As of now, this addon is compatible with all addons, except for Dr.X Questline and Dr.X Dynamic Faction. Whilst also extending the games unforgettable atmosphere and bringing it's graphics to a present day standard.
#STALKER CALL OF CHERNOBYL FACTIONS MOD#
The main aim behind this mod is to improve the games dynamics and introduce faction wars. Shadow of Chernobyl that improves many factors of the game. WARNING: If it asks to overwrite a file, stop immediately, since it's likely to be incompatible with some of your current addons. Faction Fronts is a modification for S.T.A.L.K.E.R. Copy the "gamedata" inside that pack's folder in to your CoC folder. For factions with assassination quests targetting neutral stalkers like Merc, Military, goodwill +400 for toolkit quests.ģ. Goodwill +200 for escort quests from important stalkers, hostage rescue quests from generic stalkers and toolkit quests from technicians. The game features new areas recreated by their true-to-life locales such as Pripyat town, Yanov Railway Station, Jupiter Factory, Kopachi Village and more. Goodwill +150 for killing quests, including repell assault, capture territory, assassination, vengeance kill, reverse bounty. S.T.A.L.K.E.R.: Call of Pripyat is a sequel set after the events in Shadow of Chernobyl.
For factions with assassination quests targetting neutral stalkers like Merc, Military, goodwill +500 for toolkit quests. The lone survivor of a huge energy emission he was caught in while escorting a group of scientists through the Zone, he is rescued by and works with Clear Sky, a faction dedicated to researching and understanding the nature of the Zone. Goodwill +300 for escort quests from important stalkers, hostage rescue quests from generic stalkers and toolkit quests from technicians. Clear Sky, the second game released in the series, is a prequel to Shadow of Chernobyl.The player assumes the role of Scar, a veteran mercenary. Goodwill +200 for killing quests, including repell assault, capture territory, assassination, vengeance kill, reverse bounty. Goodwill +100: for fetch quests, including mutant meats, mutant parts, artefacts, weapons. *This will only affect quests from named important stalkers (Lukash, Petrenko, Spore, Rabbit, Beard.) and technicians (Cardan, Nitro, Screw.), with the exception of hostage rescue quests from generic stalkers and some assassination quests from Loners.
*Tweaked the default goodwill value for quests (+50 per quest completed) so that it's easier to make a neutral factions friendly. Let me make it clear: this mod DOES NOT make every faction friendly, but greatly increase the goodwill of a faction toward you after doing quests for them, thus making it easier to be friendly (green) with neutral factions.